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Thanks for visiting, just as a short introduction, let me tell you a little about myself and the company, Dungeon Lair. My name is Robert and I'm the creator and designer of DL. My background is in the graphic arts and my love for fantasy gaming was first introduced to me with an old game called Hero Quest. Hero Quest is an adventure board game created by Milton Bradley in conjunction with Games Workshop. The game itself was actually a game system, allowing the (GM) game master called "Zargon" to create dungeons of his or her own design using the provided game board, tiles, furnishings and monsters. Several expansions were released, each adding new tiles, artifacts and new monsters to the core system. Because of the ease of play of the game (a full dungeon can be explored and beaten in as little as an hour or two, compared to five or longer for a full-blown role-playing game such as D&D).
What I really enjoy about HQ is its simplistic game play. The game play makes it easy for someone who has never played RPG's before to jump right in and get hooked. For me, the simplicity is what brought me to play HQ to begin with. Anyone who is familiar with D&D knows that it can be a daunting task to read through those thick manuals. (Don't get me wrong, D&D is fantastic and is the standard for all fantasy roleplaying, it just wasn't how I started). Some people say that the drawback to HQ is its simple game play and no real depth, which I have heard from some. To me that is the cool aspect of HQ; it's simple enough for anyone to jump right in and start playing and yet, because its game play is so simple, it's really easy to incorporate your own house rules and not interfere with other rules and aspects of the original game. In my opinion that's what it's all about; to add and incorporate your own rules and characters to enhance the game play. And for this reason was I inspired to created and design Dungeon Lair.
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